The basic controls are easy to pick up and play. Setting aside the identity issues and looking strictly at the gameplay reveals a surprisingly deep melee fighter. The next minute, players are dancing around, trying to ride catapults and otherwise playing everything to comedic effect. One minute, players are watching a grim cutscene on the history of the conflict between the two factions or taking part in a pre-battle motivational speech with enough bravado and inspiration to put Braveheart to shame. In fact, if there's one glaring fault, it's that the game seems to have an identity crisis. Watching players beat each other up with severed limbs, or taunt enemies with a chicken, all while spouting out silly one-liners and otherwise leaning into the absurdity of everything, it's easy to lose sight of the fact that there's actually a serious medieval combat game here. The level of violence is so over the top, you can't help but laugh. Running through the battlefield, you'll see knights on both sides still duking it out, despite missing arms, legs, or even combinations of both. "It's just a flesh wound!" Play a few rounds of Chivalry II, and it's hard not to think of the classic Black Knight scene from Monty Python and the Holy Grail.
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